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Xbox Live Services Open In-Game Innovation
In addition to XNA Studio,
Microsoft today announced further enhancements for extending Xbox Live services with the Xbox Live Server Platform. Using this platform, developers can create their own back-end servers to run alongside Xbox Live. Developers will get firsthand experience with this update which provides easier-to-manage and more scalable technology on Xbox Live in the next Xbox Development Kit, expected in May. Microsoft Game Studios blockbuster Xbox 360 game, Project Gotham Racing 3, offers an early example of how these services can work; up to 30,000 gamers can easily watch other racers play in real time through Spectator Mode. More recently, in the stunning Burnout: Revenge from Electronic Arts Inc., the Live Revenge feature and the Save and Share feature were made possible by functionality that will now be distributed through the Xbox Live Server Platform.
By opening the Xbox Live Server Platform, Microsoft provides developers and publishers with the tools and environments they need to create all-new online game experiences, and delivers the benefits of an open platform for innovation while providing the solid foundation of the full-featured Xbox Live service. Developers will be able to tap into real-time Extensible Markup Language (XML) feeds to update things such as weather, rosters or other changing information.
The Xbox Live Server Platform can also be used to support the creation of massively multiplayer online game worlds. In addition, it will serve as the enabling technology for game developers to unleash their creativity to bring a steady stream of fresh ideas to the Xbox Live gamer community.
in pratica stanno mettendo su una piattaforma di server dedicati per xboxlive, in questo modo si dovrebbero annullare i problemi di lag dovuti alla lontananza e alla diversa velocità di connessione dei vari giocatori (così potrò prendere a calci qualche sederino americano in più su halo3

) inoltre saranno utilizzati per creare mondi per MMORPG, come WoW.. e tutto questo dovrebbe essere incluso nelle 60€ annuali dell'abbonamento gold...
altrimenti uno Wow se lo gioca su pc.. perchè dovrebbe pagare due abbonamenti?